F+K

European
Projects

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EU Programme

ERASMUS+

Volunteers In Action To Improve Competences Under Mission – VIATICUM 2 (2025-1-IT02-KA220-ADU-000353874).

VIATICUM 2 strengthens volunteer emergency response across Europe through advanced training, technological innovation, and international cooperation. The project expands the European Volunteer Rescuers manual, introduces a Pocket Rescue Manual for quick field guidance, and integrates VR into Urban Search and Rescue training. Activities include hands-on exercises, VR simulations, public awareness events, and transnational collaboration.

EU Programme

ERASMUS+

Mental health – stress management for first responders through augmented reality in disasters – MENTASTRESS
(2024-1-FR01-KA220-VET-000).

MentaStress aims to introduce innovative training for first responders using augmented reality, enhancing stress management during crises. Expected outcomes include influencing health and crisis management policies at national and EU levels, fostering cross-sector cooperation, providing scalable, transferable training solutions.

 

EU Programme

ERASMUS+

Breaking the cycle – BTC (2023-1-SE02-KA210-YOU-000157004).

The Breaking the Cycle initiative is dedicated to promoting active citizenship among youth, fostering their sense of initiative and entrepreneurship, and nurturing social and EU common values, civic engagement, and participation.

EU Programme

ERASMUS+

ACID (Active Citizenship Development, KA220-YOU-2021-010).

ACID aims to create a new informal education program called “Young Active Citizenship” to support young people—especially those with fewer opportunities and migrant backgrounds. The project develops and tests a 5-module training (covering self-efficacy, social skills, advocacy, entrepreneurship, and citizenship) using both teacher-led and self-study formats.

EU Programme

ERASMUS+

Community Living Educ-Action – CLEA (2020-1 IT02-KA204-079111).

CLEA aims to fight educational poverty and social exclusion by developing a community-led, interdisciplinary learning model based on co-design, creativity, and social innovation. It promotes transformative competences, active citizenship, and inclusive learning environments inspired by the principles of “Care for the Common Home.”

EU Programme

ERASMUS+

Super Lingo (Innovative foreign language program for cognitive training in high-risk adults, 2019-1-EL01-KA204-062744).

Super Lingo is a project to create an online English-language learning tool. The program will consist of short, intensive language classes and are designed for healthy adults as well as those have reported Subjective Cognitive Decline (SCD), Mild Cognitive Impairment (MCI), and people with early stage dementia. The users of the tool will use the online games and role playing scenarios independently for a six-month period.

EU Programme

URBACT III

SIBDEV (Social impact bond development for improved public service delivery)

EU Programme

ERASMUS+

Q-SER (Qualitative services at local level for emigrants and refugees, 2017-1-EL01-KA204-036335).

Q-SER project focuses on the intercultural training of 200 municipality employees in various public sectors in order to build up the necessary skills and knowledge, to rise to the challenges and to serve immigrants and refugees equally and effectively, according to their needs. The training is implemented through an online educational platform, involving two models, namely, the Circular Cycles of Mentoring Model (CCMM) and the Circular Impact Model (CIM). The two models integrate inclusive educational methods and tools, targeting public servants to support newcomers. The project comprehends seminars, workshops, webinars, a learning activity, dissemination events and actions.

EU Programme

ERASMUS+

World@words (World In Words, 2016-2-EL02-KA205-002544).

EU Programme

ERASMUS+

@theEUAGORA (Youth Retailers Competitive in Europe, 2014-2-SE02-KA205-0011103).

EU Programme

Leonardo da Vinci

SME-MENTOR (Integrated Support to SMEs by transfer of experiences through e-Mentor e-Training, 2013- 810-2013).

EU Programme

Leonardo da Vinci

DE/13/LLP-LdV/TOI-147674-2013-1-DE-LEO05-15866.

EU Programme

Leonardo da Vinci

Sei.li.nG (Seize Life through Gaming, LLP-LdV-ToI-09-CY-167919.

The Sei.Li.NG (Seize Life Through Gaming) project aims to improve the educational process for less skilled workers (aged 15 to 30) by combining dynamic alternative content tailored to specific educational programs based on self-training simulation smart games incorporating highly sophisticated assessment methods.

EU Programme

ERASMUS+

AGORA Europe II (Common Integrated Management e-Learning System for the development of professional competition skills in the small scale urban commerce in European dimension, 2011-1-DE2-LEO05-07994).